Through his nonprofit, 3-D Squared, Zuzolo is now hoping to help the state build its digital media industry from the ground up. This fall, 3-D Squared is partnering with Lafayette's Louisiana Immersive Technologies Enterprise (LITE) to set up a lab for game-industry workforce development. The initiative is being funded through a $750,000 grant from Louisiana Economic Development recently approved by the Louisiana Legislature.
'You can't talk to a teenager today who doesn't understand the digital game industry on some level, even if it's just that they played NCAA Football "07." says state Rep. Page Cortez (R-Lafayette). "They all understand it at some degree. What I became aware of is that the programming side of that is a huge breakthrough industry. And the question to me was: Why not Louisiana? And if Louisiana, why not Lafayette, especially when we have a place like the LITE Center that's a perfect incubator for that?"
Cortez, along with state Sen. Mike Michot (R-Lafayette), was a key supporter of 3-D Squared's grant, helping to shepherd it through the legislature. Originally, 3-D Squared requested $2.5 million for its workforce development project a figure that was scaled back by LED, which also has a number of other digital media initiatives it is funding. Zuzolo says that because of the cutback, it will not be developing a planned online component to its coursework. Regardless, he says the investment shows the state is committed to building its game industry.
LED Secretary Stephen Moret says the program at LITE is just one of several state initiatives designed to build the digital media industry an industry that he began targeting in his previous job with the Chamber of Greater Baton Rouge. "This is one of the industries about which we're most excited as an agency and about which I'm personally excited as well," he says. A 2005 study Moret helped commission while with the Baton Rouge Chamber, titled The Next Big Thing, outlined how digital media is a $30 billion annual industry, outpacing both the movie and recording industries in the entertainment sector.
'We're not really just talking about casual video games," Moret says. "It also involves simulations and military applications. This is an industry sector with massive potential, an industry sector that, as big as it is, is still in a lot of ways in its infancy. It's got years and years of double-digit growth ahead of it, and I think our state has the potential to be a major player."
States are beginning to compete aggressively in recruiting game companies, which are prized for high-paying, permanent jobs. LED has announced it will be hiring seven new staff members in its Office of Entertainment Industry Development, two of whom will focus solely on digital media. In 2005, the state passed lucrative tax credits modeled after its successful movie-industry tax credits to assist game companies setting up shop in-state and began marketing itself to the industry through events like the International Red Stick Animation festival in Baton Rouge. Louisiana can already point to a few success stories. The New Orleans-based company TurboSquid, which offers 3-D models, software and game tools, boasts having the largest library of 3-D products for sale in the world. In Baton Rouge, Nerjyzed Entertainment has had some limited success with its development of the first black college football video game.
Zuzolo says workforce development is the next step for the state to really expand the industry. "The question is not really, does the state have the talent? The question is, does the state have a strategy to do it in a way that makes sense, that can compete with the other states that are doing these kinds of things?"
Other workforce development initiatives also are underway. LSU is spending more than $2 million this year to develop an interdisciplinary digital media curriculum. Louisiana State University at Shreveport also has plans for a curriculum, as does Baton Rouge Community College. Zuzolo is also working with Nicholls State University in developing coursework and has had some contact with the University of New Orleans about helping launch a program there.
With the new initiative at LITE, 3-D Squared will be charged with developing an industry-standard curriculum for schools to implement, hosting training seminars and performing an assessment of existing resources in the state that can be geared toward video game production. Zuzolo has recruited a 13-member working group for the project, made up of industry professionals and educators from across the country. Local partners include officials with LITE and University of Louisiana at Lafayette.
'Spencer has contacts at video game companies all over the world," says Henry Florsheim, LITE's chief operating officer. "We're going to be able to tap into his expertise to bring in industry leaders that can help the students here really learn the industry the way that it needs to be learned, and that will allow us to help create the workforce to do video game development work in the state long-term."
LITE is currently negotiating a 12-month lease with 3-D Squared, and its office should be up and running within the next couple of months. After that time, Florsheim says all the partners will reassess to see if the video game lab could become a permanent fixture at LITE. "In general," Florsheim says, "LITE's mission is to provide access to technologies that companies and individuals don't have the capacity to access on their own. Whether it's the technical artists or our experts in 3-D projection, our staff here is going to be part of those things at times to make sure that the business community understands how to get involved and how to learn more."
Moret says the digital media programs and initiatives that are successful stand to see further investment from the state. He sees New Orleans, Baton Rouge, Lafayette and Shreveport all poised to capitalize on the emergence of a robust digital media industry.
"The video game development industry is bigger and growing dramatically faster than the overall entertainment sector," Moret says. "And these jobs are high-paying permanent positions, in contrast to many of our movie productions where they come, they shoot, but then they leave."
"The next logical and most important step," he continues, "is the development of the workforce. That's really the Holy Grail to making all this happen, pulling together a compelling workforce situation for potential video game development companies."